layers
will lose any match points played as non-members.
B.
Team captains must exchange completed line-ups FIVE
MINUTES before the scheduled match time. Five-minute warm-up begins promptly at
scheduled match time, even if all players are not present.
C.
Winning team captain must report match scores on
TennisLink within 24 HOURS of completed match. Matches not reported will be
considered defaults.
D.
When matches are rescheduled by date, time or site, captain of the home
team is responsible for securing the courts through the LLC.
4.
Play Format
A.
An adult team match will consist of 2 singles matches and 3 doubles
matches, with the exception of the 2.5 level, which will consist of 1 singles
and 2 doubles matches.
B.
Matches for Seniors, Mixed and Combos will consist of 3 doubles matches.
C.
All match schedules will be posted on TennisLink.
D.
A rescheduled match must be played on one surface unless the captains
agree otherwise.
E.
All Matches will be the best of 2 sets with regular scoring and a
12-point tiebreak (first to 7 by 2) at 6 all in each set. In the event of split
sets, a match tiebreak (to 10 points, win by 2) shall be played in lieu of a
third set, and shall be played and scored in the following manner:
PLAY:
The
tiebreaker shall be played according to the Rules of Tennis and Tournament
Regulations with the following exceptions:
(1)
In a doubles match, partners may change sides of court for service return
just as they would be allowed in a third set. Once the change is made, they will
continue to play that side of the court for the remainder of the tiebreak.
(2)
In a doubles match, partners may change order of service just as they
would be allowed in a third set. Once the change in order is made, they will
continue to serve in that order throughout the remainder of the tiebreak.
(3)
If a change of ends is appropriate at the end of the second set, the
players change ends and have up to 90 seconds to begin play. If a change of ends
is not appropriate, players have up to 25 seconds to begin play.
SCORING:
At
local or championship competition, scores should be reported in the following
manner: 6-4, 3-6, 1-0 with winners’ scores reported first.
The
winner of the third set shall be credited with a set won and a game won. (4.04D)
The loser shall be credited with a set lost and a game lost. (4.04D)
Should
the “Procedures in the Event of a Tie” go to GAMES, 4.04D(3), only the
actual number of games played will be counted.
Example:
With a score of 6-4, 4-6, 1-0, the winner shall be recorded with 10 games lost,
and the loser shall be recorded with 11 games lost.
5.
Schedules
A.
The 15-minute default rule is in effect. This
refers to scheduled match time.
B.
Inclement weather:
1.
The only weather conditions which authorize the cancellation of a
scheduled match are rain or severe temperature (40 degrees or lower).
2.
If inclement weather does occur after play has begun, completed matches
will stand as played. Incomplete matches must be resumed by the same players at
the exact set, game and point that existed when play was halted.
3.
If teams have assembled to play and the match is interrupted by rain or
wet courts, teams should be prepared to wait 1 HOUR to determine if courts are
playable. If courts are still unplayable after 30 minutes have elapsed and both
captains agree, teams are free to leave and
reschedule.
4.
If scorecards have been exchanged, but no ball has been put in play,
teams are free to change their line-ups before the make-up match.
5.
Make-up matches must be made up within 2 weeks of the regularly scheduled
match, with the exception of the last match of the season. The LLC must be
notified of the new match date within 4 days.
If captains cannot agree on a date within 4 days, one will be set by the
LLC and treated as a scheduled match. The
last match of the season must be made up within 4 days, state schedule
permitting.
C.
Team or individual matches may be rescheduled if both captains agree.
Rescheduled matches must be played prior
to the date of the original scheduled match.
D.
Any team forfeiting or defaulting entire match 1 time during the season
may be dropped from the schedule.
6.
Championship Play
A.
The league will determine championship teams. Each season is separate
from the others.
B.
A level, which has 3 or more teams for 2 seasons, may send 2 teams to
championship play. In the event the same team wins both seasons, they will be
allowed to declare a roster from spring or fall, and a team from the other
season will be chosen to compete in the district tournament also.
C.
A level or league, which has 2 teams each season, may only send 1 team to
championship play. A playoff may be necessary to determine which team advances
to championship play.
7.
Wildcard Procedures
A.
If NOGTA receives a wildcard entry into the district championships,
generally at a specific level it will be awarded to the team with the highest
percentage of wins of the teams not previously qualified for district play.
-----------------------------------------------------------------------
The Code of Tennis Conduct
Colonel Nick Powell
- Before reading this you might well ask yourself: Since we have a
book that contains all the rules of tennis, why do we need a code? Isn't it
sufficient to know and understand all the rules?
- An answer to these questions could come from this hypothetical situation.
Two strangers, A and B, are playing a tightly contested tournament match
without officials. On one of B's shots A says: "I can't be sure if it
was in or out; therefore, the point is yours." Three games later on one
of A's shots B says: "I'm not sure how it was; let's play a let."
In two identical situations there are different decisions. If no one else is
in favor of a code that works the same on both sides of the net, you can be
sure that A is!
- There are a number of things not specifically set forth in the rules that
are covered by custom and tradition only. For example, everybody knows that
in case of doubt on a line call your opponent gets the benefit of the doubt,
but can you find that in the rules? Further, custom dictates the standard
procedures that players will use in reaching decisions. These, then, plus
some other similar ones, are the reasons why we need a code, the essential
elements of which are set forth here.
- One of the difficult aspects of tennis is that when a match is played
without officials the players themselves have the responsibility for making
decisions, particularly line calls; but there is a subtle difference between
their decisions and those of an umpire or a linesman. A linesman does his
best to resolve impartially a problem involving a line call with the
interests of both players in mind, whereas a player must be guided, in this
case and in all other cases, by the unwritten law that any doubt must be
resolved in favor of his opponent.
- A corollary of this principle is the fact that a player in attempting to
be scrupulously honest on line calls will find himself frequently keeping in
play a ball that "might have been out" and that he discovers --
too late -- was out. Even so, the game is much better played this way.
- In making a line call a player should not enlist the aid of a spectator.
In the first place, the spectator has no part in the match and putting him
in it may be very annoying to an opponent; in the second, he may offer a
call even though he was not in a position to see the ball; in the third, he
may be prejudiced; and in the fourth, he may be totally unqualified. All
these factors point decisively toward keeping out of the match all persons
who are not officially participating.
- It is both the obligation and prerogative of a player to call all shots
landing on, or aimed at, his side of the net, to help his opponent make
calls when the opponent requests it, and to call against himself (with the
exception of a first service; see par. 32) any ball that he clearly sees out
on his opponent's side of the net. If A just got to B's shot, hitting it
several inches above the ground, and there is a question whether A's shot
went directly over the net or bounced over, the best determinant is the
presence or absence of forward roll on A's shot, with the presence of
forward roll being an almost certain sign that A's shot bounced over. In a
case like this, B has the prerogative of decision. (For calling service
lets, see par. 32.)
- The prime objective in making line calls is accuracy, and all participants
in a match should cooperate to attain this objective. When a player does not
call an out ball (with the exception of a first serve) against himself when
he clearly sees it out -- whether he is requested to do so by his opponents
or not -- he is cheating.
- All players being human, they will all make mistakes, but they should do
everything they can to minimize these mistakes, including helping an
opponent. No player should question an opponent's call unless asked. When an
opponent's opinion has been requested and he has given a positive opinion it
must be accepted; if neither player has an opinion the ball is considered
good. Obviously, aid from an opponent is available only on a call that
terminates a point. In accordance with the laws of parallax, the opinion of
a player looking down a line is much more likely to be accurate than that of
a player looking across a line.
- When you are looking across a line don't call a ball out unless you
can clearly see part of the court between where the ball hit and the
line. This means if you are half a court or so away and a ball lands
within two inches of a line it is almost impossible for you to call it
with accuracy. A player who stands on one base line and questions a call
concerning a ball that landed near the other base line is probably being
ridiculous.
- Unless you have made a local ground rule designed to save chasing
balls that are obviously going out, when you catch in the air a ball
that is in play you have lost the point, regardless of whether you are
inside or outside the court.
- Any call of "out", "let", or "fault" must be
made instantaneously; otherwise, the ball is presumed good and still in
play. In this connotation "instantaneously" means that the call is
made before either an opponent has hit the return or the return has gone out
of play. Most important: a ball is not out until it is called out.
- The requirement for an instantaneous call will quickly eliminate the
"two chance" option that some players practice. To illustrate, C
is advancing to the net for an easy putaway when he sees a ball from an
adjoining court rolling towards him. He continues his advance and hits the
shot, only to have his supposed easy putaway fly over the baseline. C then
makes a claim for a let, which is obviously not valid. C could have had a
let had he stopped when he first saw the ball rolling towards him, but when
he saw it and then continued on to hit the easy shot he forfeited his right
to a let. He took his chance to win or lose, and he is not entitled to a
second one.
- Another situation eliminated by the instantaneous call requirement is that
in which a player returns the ball, at the same time yelling: "I don't
know." This sort of call constitutes a puzzle which should not be
thrown at any opponent.
- In living up to the instantaneous call requirement it is almost certain
that there will be out balls that are played. On a fast first service, for
example, sometimes the ball will be moving so rapidly that the receiver has
hit the ball and it has gone into play (maybe for a placement) or into the
net before an out call can be made. In such cases, the receiver is
considered as having taken his chance, and he is entitled to only one,
whether he made a putaway or an error. Likewise, when the server and his
partner thought to be out the ball which was good and didn't play their
opponents' return, they lose the point. The purists' argument that a ball
that is out cannot be played under any circumstances falls before the
practicality of the player's responsibility to make calls. Otherwise, after
a point involving a long rally had been concluded a player could discover an
out mark made at the beginning of the point and ask that the point he had
just lost be awarded to him. It is only fair that any time you cause your
opponent to expend energy he should have a chance to win the point; and when
you fail in your duties as a linesman you pay by letting an out ball stay in
play. From strictly the practical view, the instantaneous call rule will
eliminate much indecision and unpleasantness.
- Any ball that cannot be called out is presumed to have been good, and a
player cannot claim a let on the basis that he did not see a ball. If this
were not so, picture your opponent at the net ready to tap away a sitter. As
he does so your back is to him. Can you ask for a replay because you didn't
see where his shot landed? If you could, the perfect defense has been found
against any shot that is out of reach: close your eyes before it touches the
court.
- One of tennis' most infuriating moments occurs when after a long hard
rally a player makes a clean placement and hears his opponent say: "I'm
not sure if it was good or out. Let's play a let." Remember that it is
each player's responsibility to call all balls landing on, or aimed at, his
side of the net, and if a ball can't be called out with surety, it is good.
When you ask for a replay of a point because you say your opponent's shot
was really out but you want to give him "a break," you are
deluding yourself; you must have had some small shred of doubt and that
doubt means the point should be your opponent's. Further, telling your
opponent to "take two" is usually not so generous as it might
sound.
- When time and the court surface permit, a player should take a careful
second look at any point-ending placement that is close to a line. Calls
based on a "flash look" are often inaccurate, and the "flash
look" system has a high probability of being unfair to an opponent.
- In doubles when one partner calls a ball out and the other one good, the
doubt that has been established means the ball must be considered to have
been good. The reluctance that some doubles players have to overrule their
partners is secondary to the importance of not letting your opponents suffer
from a bad call. The tactful way to achieve the desired result is to tell
your partner quietly that he has made a mistake and then let him overrule
himself. If it comes to a showdown, untactful honesty is preferable to
tactful dishonesty.
- Normally, asking for a replay of a point is a sign of weakness and of
failure to exercise line calling responsibilities, and should occur only on
rare occasions. One of these is as follows. Your opponent's ball -- a serve
or otherwise -- appears out and you so call, but return the ball to his
court. Inspection reveals that your out call, which stopped play, is in
error. Since you actually returned the ball a let is authorized. Had you not
returned the ball the point would have been your opponent's. (See last
sentence in par. 19.) Another possible replay situation occurs when, just as
C is returning A's good shot, A's overzealous partner, B calls A's shot out.
If C hits a placement he wins the point; otherwise, the point should be
replayed.
- When you are hindered attempting to return a shot that you could not
have returned even had there been no hindrance, a let is not authorized.
Incidentally, a request for a let does not mean that the let is
automatically granted. For example, a request for a let because you have
tripped over your own hat should be denied.
- Once an out (meaning a ball has landed outside the court), fault, or let
call is made play stops, regardless of what happens thereafter. This policy
is sound, though sometimes maddening. For example, with you at the net your
partner serves a bullet that the receiver barely gets to the net for an easy
setup which you whack away, but the receiver has yelled "fault" as
he was returning the service. Inspection reveals that the service was good.
You first feel that your putaway shot should count for the point. But
suppose that you had missed the putaway. Your immediate cry would have been
for a let because the out call distracted you and made you miss. A rule
can't work one way one time and work another way another time. It is
unfortunate that a miscall was made on such a good service, but you must
trust your opponents' intentions to be fair, remember that since they are
human they are going to make some mistakes, and realize that since they
returned the service a let may be called. The validity of the principle here
notwithstanding, most good players who have made a weak giveaway type of
return because of an opponent's good forcing shot will give the opponent the
point in spite of the out call. The important thing is that a player should
not let his ineptitude as a linecaller cause his opponent to fail to win a
point that he almost surely would have won had the correct call been made on
his forcing shot.
- All points in a match should be treated with the same importance, and
there is no justification for considering a match point differently than the
first point. Also, some players will insist that on occasion even though a
ball is good they want it to be out so badly that they will unconsciously
call it out, this reasoning is difficult for a strong-willed fair-minded
player to accept.
- All points played in good faith stand. For example, if, after losing a
point, you discover that the net was four inches too high, the loss
stands. If the third point of a game is played in the ad court, there is
no replay. If you lose a match using a 9-point tie-break, then discover
the tournament was using 12-point tie-breaks, the loss stands.
- As a general guide, when it is realized during a point that a mistake
was made at the beginning, e.g., service from the wrong court, the point
will not be interrupted, nor will corrective action be taken until the
point is played out.
- Each player is responsible for "housekeeping" on his own
court. If he fails to remove stray balls and other objects he may expect
to pay for the consequences.
- When a player is injured in an accident caused by his opponent, it is
the player who must suffer with respect to the match, not the opponent.
For example, A accidently throws his racket and incapacitates B so that
B is unable to resume play within the time limit; even though A caused
the injury, it was accidental, and B must be defaulted, not A.
- As a driven ball -- in contrast to a ball dropping vertically -- strikes
the ground (or asphalt or cement, but not grass) it will leave a mark in the
shape of an ellipse. If this ellipse is near a line and you cannot see court
surface between the ellipse and the line, the ball is good. If you can see
only part of an ellipse on the ground this means that the missing part is on
the line or tape. Some players will call a ball of this kind out on the
basis that all of the mark they can see is outside the line; this thinking
is fallacious. An ellipse tangent to a line literally, touching the line at
only one point) still represents a good ball; this is tantamount to saying
that a ball 99% out is 100% good.
- Notwithstanding the ellipse theory, on courts which have tapes for lines,
occasionally a ball will strike the tape, jump an inch, then leave a full
ellipse. This is frequently the case with a hard service when the server
will see a clear white spot appear on the service tape, only to have the
receiver call "fault" and point to an ellipse an inch back of the
line. To attain accuracy in such situations is difficult. The best that the
receiver can do is to listen for the sound of the ball touching the tape and
look for a clean spot on the tape directly between the server and the
ellipse; if these conditions exist he should give the point to his opponent.
Sometimes sound alone can be misleading, particularly when the hearer is
some distance -- across the net or otherwise -- from the sound. Also, an
inch and a half is about the maximum that a ball will jump off the tape.
- In returning service the partner of the receiver should call the service
line for him, with the receiver calling the center line and the side line,
although either partner may make an out call on any shot (service or other)
that he clearly sees out. It is difficult for the receiver, who is looking
across the service line, to call with accuracy a shot that lands near that
line. This is the reason why in singles a receiver will frequently find
himself unsure of a serve and put it in play even though later it is
determined that it was out.
- Returning a service that is obviously out (accompanied by an out call) is
a form of rudeness, and when the receiver knows that in making these returns
he bothers the server it is gamesmanship. At the same time it must be
expected that a fast service that just misses the line will frequently with
justification be returned as a matter of self-protection, even though an out
call is made. The speed of deliveries is such that if the receiver waited
for a call before he started to make a return he would be overpowered.
Probably the most difficult shot in tennis to call accurately is a hard flat
service, aimed directly at the receiver, that hits within an inch of the
service line in a grass court singles match.
- Returning a first service that is obviously out without an out call in
an attempt to catch an opponent off guard is cheating. At the same time,
if the receiver in good faith gives the server the benefit of the doubt
and returns an out ball, the server is not entitled to refuse the
benefit of the doubt and ask for a let on the basis that since he saw
the serve out the return caught him by surprise.
- When the server causes a delay between the first and second serves, he
has one serve to come; when the receiver causes the delay, the server
has two serves; when the delay is caused by outside interference (e.g.,
a dog wanders on the court), and it is prolonged, it is the receiver's
prerogative to decide if the server has one or two serves to come.
- A USTA rule interpretation authorizes the receiver or his partner to call
footfaults on the server after the server has been warned once and a request
for an umpire has failed. This call should be made only when the caller is
absolutely certain, with the footfaulting being so flagrant as to be clearly
perceptible from the receiver's side of the net. While in doubles the
partner of the receiver may be in a fair position to call a normal footfault,
in either singles or doubles the receiver himself would be able to make this
call only in flagrant cases.
- When you feel that your opponent, a netrusher, is footfaulting but his
violations are not sufficiently flagrant for you to be sure and to call,
the situation can be irritating. Compliance with the footfault rule is
very much a function of a player's personal honor system. The plea that
he only touches the line and doesn't rush the net is not acceptable. If
he doesn't footfault when there is an umpire but does when there is no
umpire, the time has come for him to examine his own sense of fair play
to see if he is the type of person who will cheat provided he thinks he
can go undetected or unpunished, and, if he is, to try to make a change.
Habitual foot faulting, intentional or careless, is just as surely
cheating as is making a deliberate bad line call.
- Even if no ethics were involved, from the practical view it behooves a
player to avoid footfaults. It is not uncommon in a match having officials
for a chronic footfaulter to become so upset by the frequent footfault calls
against him that his whole game disintegrates.
- A player who hits a weak shot and then, when the ball is moving towards
his opponents' court, utters an exclamation such as "back,
partner!" has violated the ethics of good play. His opponent, provided
he does not play the ball because of the exclamation, is entitled to the
point on the basis of having been hindered. However, if the opponent goes
ahead and plays the ball and misses, the "two chance" rule holds.
There is such a thing as the exclamation coming forth just as the opponent
is making his shot. It is then properly a matter for the opponent to
determine whether or not he is entitled to a let, for only he can judge if
the hindrance came before his shot, after it, or simultaneously with it. If
he is going to request a let he should try to make the claim before he sees
the outcome of his shot, though this is not always possible. A certain type
of player will wait and request a let if he has made an error, but will
forget about the let if his shot has turned into a freak placement; this
practice is not ethical. The main thing is that if the opponent was
hindered, then had an option to stop or to make the shot, then attempted the
shot, whether he missed it or not is immaterial, he is considered to have
played the ball and there is no basis for a let.
- In general, any conversation between partners while the ball is moving
toward their opponents' side of the net is taboo; once either you or your
partner has hit the ball, don't say anything until an opponent has hit it.
Even when a ball is moving toward two partners conversation between them
should be minimized, with about the only words permitted being such
exhortations as to try hard for a ball ("run!") or to let one pass
("out!"), etc. Incidentally, "out" as advice to a
partner to let the ball drop does not suffice for the normal "out"
call necessary when a ball has landed outside the court.
- With respect to a player moving when a ball is in play or about to be in
play, in general he is entitled to feint with his body as he wishes. He may
change position on the court at any time including while the server is
tossing the ball to serve. Movements or sounds that are made solely to
distract an opponent, such as waving the arms or racket, stamping the feet,
or talking are prohibited.
- A ball from your court going into an adjoining court or a ball from an
adjoining court coming into your court can provide the basis for a let. In
handling these balls here are some things to remember. When play is in
progress don't go behind another court to retrieve a ball or hit a loose
ball to that court; this may mean holding a ball for several seconds while a
point is being finished. Don't ask for one of your balls until the point in
play on the adjoining court has stopped. In returning a loose ball to
another court don't hit it aimlessly as if you didn't care where it goes as
long as it leaves your court. Instead, pick up the ball and hit it so that
it goes directly to one of the players on the other court, preferably the
server, on the first bounce, this might be termed "Rule One" of
court etiquette. As a corollary to this rule, except when so doing will
delay play unnecessarily, collect the match balls that are on your side of
the net and either give them to the next server or place them on his
baseline.
- In the general area of common courtesy and consideration for others
violations are too frequent. Some players in loud tones have a post mortem
on each point, to the dismay of the players on the adjoining courts. Some
players complain of the type of shots an opponent hits (e.g., too many
lobs); what he hits are his business as long as they are legal. Don't
embarrass a weak opponent by being overly gracious or condescending. Don't
spoil the game for your partner or opponents by losing your temper and using
vile language or throwing your racket. After losing a point don't slam a
ball in anger; a ball boy once lost an eye from this sort of action. And
don't sulk when you are losing; instead, praise your opponent's good shots.
Above all, try to make tennis a fun game for all participants.
- Be neat in your dress, and wear proper tennis clothing; no blue jeans,
loud sport shirts, or jogging shoes. If you are going to a strange club
with whose rules you are not familiar you can never be wrong dressing in
all-white. Carry a spare racket; if one breaks you are not allowed a
delay to find a replacement, but instead must continue with what you
have courtside, broken or not. If you break a string and change rackets,
practice shots with the new racket are not permitted. And don't place
towels or clothing over the net or on the court.
- If there is a clothing, shoes, equipment or racket malfunction during
a point, the point will be finished before any corrective action is
taken. After the point is over a reasonable delay may be allowed for a
player to leave the playing area to repair or replace shoes, clothing,
and equipment, but not rackets.
- As mentioned in paragraph 7, neither the server nor his net man should
make an out call on a first service even though he thinks it is out, because
the receiver, not being sure of the ball, may give the server the benefit of
the doubt and then hit a placement. In this instance the prerogative of the
receiver to give the benefit of the doubt and make a return should not be
usurped. However, either the server or the net man should volunteer a call
on any second service he clearly sees to be out for his call terminates the
point. In doubles the net man is usually in the best position to hear a
service touch the net, though custom supports the calling of a let in
singles or doubles by any player who hears an otherwise good serve touch the
net. For a call of a service let to be valid, it must be made prior to the
return of serve either going out of play or being hit by an opponent.
- Calls involving a ball's touching a player, a player's touching the net, a
player's touching his opponent's court (invasion), hitting an opponent's
return before it has passed the net, and a double-bounce, can be very
difficult to make. Any player who becomes aware that he has committed a
violation in one of these areas should announce the violation immediately.
- In an of the above areas the prerogative Of decision belongs to the
player involved. To illustrate, A thinks B's shot is a double- bounce,
catches B's shot and claims the point. B, however, feels sure there was
no double-bounce; since B has the prerogative of decision the point is
B's. On occasion even though B thinks there was no double-bounce he will
defer to A's judgment because A was in a better position to see what
happened.
- After a point has been finished A might give B an opportunity to
admit, for example, a double-bounce that was not called during the
point. If B accepts A's thinking he should give him the point, even at
that late time. The decision, of course, is still B's. A better example
would be where A thinks that B has invaded A's court, but B hasn't
called the invasion. After the point is over, if A can point out half of
one of B's footprints under the net it would be difficult for B to
refuse to give A the point.
- Done without deliberation and with one continuous forward swing of the
racket, a double-hit and a carry are legal shots. When done with
deliberation, or when there is a definite 'second push' of the racket,
each of these shots is illegal, with consequent loss of point that the
striker, who has the prerogative of decision, should call promptly on
himself.
- Some players confuse "warm-up" and "practice." While
it is not mandatory, normally a player should provide his opponent five
minutes (ten minutes if there are no ball persons) of warm-up, making a
special effort to hit his shots directly to his opponent. Five minutes
warm-up is adequate even on a chilly day, although it may not be adequate
for him to practice his shots as much as he would like. If he wants to
practice more than five minutes he should do it prior to the match. Courtesy
dictates that you not practice your service return when your opponent
practices his serve. Incidentally, even a windy day does not justify taking
warm-up serves from both ends of the court. If partners want to warm each
other up (at the same time their opponents are warming up), they may do so.
- Many players want to practice or to warm-up their serves just before
they serve the first time, even though the match is then one game or
more old. Once a match has started there is no basis for further
practice or warm-up. It would be just as logical to hit practice serves
before the tenth game as it would be to hit them before the second game.
- If you feel that you, as a receiver, are being victimized by a server who
serves without hesitation (frequently, a server who serves when you are
getting ready rather than when you are ready) the person to blame is most
likely yourself. This is true because in any discussion over whether a
receiver was ready or not the sole criterion is the receiver's own
statement, and if he wasn't ready a let is in order. In reality, while there
are unsmart receivers, there is no such thing as a quick server.
- The receiver should make no effort to return a serve when he is not ready
if he wishes to maintain valid his right to a let. On the other hand the
server is protected from the "two chances" receiver under the same
rule, this rule states that if a receiver makes any attempt to return a
service he is presumed to have been ready.
- A recent USTA Comment under Rule 12 provides that once the receiver has
indicated that he is ready he cannot become unready and claim a let--
anymore than he could become unready during a point-- unless there is some
outside interference. This negates the gamesmanship practice some receivers
have had of indicating ready, then, just as the server starts to serve,
announcing that they are unready in an attempt to upset him.
- When the receiver has indicated that he is ready and the server serves an
ace, the receiver's partner cannot claim a let because he (the partner of
the receiver) was not ready. The receiver's indication of being ready is
tantamount to indicating that his team is ready. While no server should
serve if he sees either of his opponents is not ready, he is not expected to
check both opponents before each serve. It is the receiver's responsibility
to signal ready only when both he and his partner are ready. Likewise, the
server should check his partner's readiness before he serves, for his
serving is an indication that his team is ready.
- When a server requests three balls to be in his hand prior to each point
he is to serve the receiver should comply with this wish when the third ball
is readily available. Since only two balls are normally needed for a
service, the receiver should not be required to get the third when it is
some distance away, nor, under the continuous play rule, should a server
during a game be permitted to retrieve a distant third ball himself. The
distant balls should be retrieved at the end of a game. When a tournament
specifies a new can of balls for a third set, it is mandatory that the new
balls be used unless all the players agree to use the old balls.
- In any argument about facts it should be remembered that the position of
each side has equal weight. For example, regardless of how sure you are that
the score is thirty-forty, your opponent may be just as sure that it is
forty-thirty (or five games to three versus four games all). The preferred,
but not mandatory, method of settling a scoring dispute is to count all
points and games agreed on by the players, with only the disputed points and
games being replayed. Another method is to go back to the last score on
which there was agreement, then resume play from that point. If no agreement
can be reached in a dispute, whatever the disagreement may be, it should be
settled by tossing a racket. Certainly, it would be undesirable to have the
players depart in a huff.
- To eliminate arguments about the score the server should announce, in
a voice audible to the players and spectators, the set score (e.g., 5-4)
prior to his first serve in each game, and the game score (e.g.,
thirty-forty) prior to serving each point. This is important.
- No matter how obvious it may be to you that your opponent's shot is
out, it may not be obvious to him. He is entitled to a prompt hand
signal or call; give it to him.
- You have had contact with the primary form of stalling when your opponent
in an official match purposely arrives 25 minutes late, hoping that those 25
minutes will have provided you with ample opportunity to tense up. Some
opponents attempt an excessively long warm-up to achieve the same result.
Another form of stalling is provided by the player who walks and plays at
about one-third his normal rate, thereby, among other things, taking much of
the fun out of the match. Another form is the excess time taken between
games when the authorized delay is doubled due to extra toweling, drinking,
taking of pills, and sitting down. Another form is the taking of time at the
end of a 6-4 first set; the rules say play shall be continuous except for
specified breaks, which do not include one at the end of the first set that
ends on an even number of games. Another form is the server's waiting at the
net -- instead of going to the baseline -- while the receiver is retrieving
a ball to give to him. Another form is taking more time than the authorized
ten minutes break at the end of the second set in a three-set match. Another
is the starting of a discussion to permit a player to catch his breath.
Another is the action of the receiver in clearing an out first service that
doesn't need to be cleared, such as one that ends up six inches from the
backstop. Another is bouncing the ball ten times before each serve. These
are some of the more common forms of stalling, a type of gamesmanship aimed
at upsetting an opponent. What is the answer to the problem? Again, like
footfaulting, it is a matter of a player's personal honor system. From a
practical view, if you try to outstall a staller you may upset yourself even
more, and from an ethical view you may damage your own reputation. With it
all, you can be firm in waiting for a late opponent only a reasonable period
(as you interpret the meaning of the word under the circumstances involved)
before departing, and in other cases refusing to continue play without an
official. The best players are not known as stallers.
- If your opponent is a chronic footfaulter or makes a larger number of
what you feel sure are bad calls, what should you do? There is only one
answer: calmly call for an umpire and refuse to continue until the
umpire arrives. While normally a player may not leave the playing area
during a match, an expeditious visit to the referee to request an umpire
is authorized. Incidentally, also authorized is a bona fide toilet
visit.
- Grunting (or other loud noises) can be the basis for a let or loss of
point, and should be avoided. Fortunately, a player can usually adjust
to his opponent's grunting so that it does not become a distraction;
unfortunately, grunting can be an annoyance to players on an adjacent
court.
- Don't enter a tournament and then withdraw when you discover some
tough opponents have also entered. Don't be a cup hunter and search for
tournaments where all the entrants will be of a much lower caliber than
yourself. If you must default a match notify the referee at once so that
your opponent may be saved a trip. If you withdraw from a tournament
don't expect the return of your entry fee unless you withdrew before the
entries closed.
- When your serve hits your partner stationed at the net is it a let, fault,
or loss of point? Likewise, what is the ruling when your serve before
touching the ground hits an opponent who is standing back of the base line?
The answers to these questions are obvious to anyone who knows the
fundamentals of tennis, but it is surprising the number of players who don't
know these fundamentals. All players have the responsibility of being
familiar with the basic rules and customs. Further, it can be distressing to
your opponent when he makes a decision in accordance with a rule and you
protest with the remark: "Well, I never heard of that rule
before!" Ignorance of the rules constitutes a delinquency on the part
of a player and often spoils an otherwise good match.
- What has been written here constitutes the essentials of "The
Code," the summarization of procedures and unwritten rules which custom
and tradition dictate all players should follow. No system of rules will
cover every specific problem situation that may arise, but if players of
good will follow the principles of The Code they should always be able to
reach an agreement, at the same time making tennis a better game and more
fun for all participants.
If you have a question concerning The Code, or if you have a suggestion for
improvement, send full details, enclosing a stamped, self-addressed envelope,
to: Jay Snyder at the USTA, 1212 Avenue of the Americas, New York, NY l0036, and
you will be sent a prompt reply.